| 1 | | ================================== | | 2025-09-16 |
| 2 | | 机器学习 | | 2025-09-16 |
| 3 | | 神经网络及五子棋 | | 2025-09-16 |
| 4 | | 计算机视觉 | | 2025-09-16 |
| 5 | | 关联规则算法中的数据结构 | | 2025-09-16 |
| 6 | | Multi-Agent系统的生态与社会模型 | | 2025-09-16 |
| 7 | | ================================== | | 2025-09-16 |
| 8 | | 游戏中最佳路径的问题 | shs | 2025-09-16 |
| 9 | | 陈克训及其棋子分块法(转贴)(转载) | lofe | 2025-09-16 |
| 10 | | 人工智能的挑战 | Lerry | 2025-09-16 |
| 11 | | 人工智能的概念 | Lerry | 2025-09-16 |
| 12 | | 关于电脑围棋程序的几点思考 | Lerry | 2025-09-16 |
| 13 | | Behavioral modal of Active visual perc | Lerry | 2025-09-16 |
| 14 | | cognition as compression | Lerry | 2025-09-16 |
| 15 | | 人工智能(zz) | AA | 2025-09-16 |
| 16 | | 智能软件的编写(zz) | AA | 2025-09-16 |
| 17 | | 计算机与人工智能(zz) | AA | 2025-09-16 |
| 18 | | 神经网络原理 | zjliu | 2025-09-16 |
| 19 | | ================================== | | 2025-09-16 |
| 20 | | 人工神经网络综述 | belia | 2025-09-16 |