| 1 | | D2x1.09物品的生成(序) | lizhenguo | 2025-09-16 |
| 2 | | D2x1.09物品生成--选择方式 | lizhenguo | 2025-09-16 |
| 3 | | Item基础类型选择(1)--Treasure Clas | lizhenguo | 2025-09-16 |
| 4 | | Item基础类型选择(2)--几率计算 | lizhenguo | 2025-09-16 |
| 5 | | Item基础类型选择(3)--多人影响 | lizhenguo | 2025-09-16 |
| 6 | | Item基础类型选择(4)--关于计算器 | lizhenguo | 2025-09-16 |
| 7 | | Item品质判断(1)--几率决定因素 | lizhenguo | 2025-09-16 |
| 8 | | Item品质判断(2)--Unique | lizhenguo | 2025-09-16 |
| 9 | | Item品质判断(3)--Set | lizhenguo | 2025-09-16 |
| 10 | | Item品质判断(4)--Rare&Magic | lizhenguo | 2025-09-16 |
| 11 | | Item品质判断(5)--Superior&Normal | lizhenguo | 2025-09-16 |
| 12 | | 附加属性(1)--Socket | lizhenguo | 2025-09-16 |
| 13 | | 附加属性(2)--Ethereal&Auto-magic | lizhenguo | 2025-09-16 |
| 14 | | Items Vanish | lizhenguo | 2025-09-16 |
| 15 | | Treasure Class | lizhenguo | 2025-09-16 |
| 16 | | 关于require clvl | lizhenguo | 2025-09-16 |
| 17 | | (zz)关于同一Game再次掉相同Unique的 | lizhenguo | 2025-09-16 |
| 18 | | Re: 请问rare jewel是否也是3前3后缀 | lizhenguo | 2025-09-16 |
| 19 | | Item上charge技能的级别和释放次数 | lizhenguo | 2025-09-16 |