Algorithm 版 (精华区)
发信人: Lerry (想不开·撞树), 信区: Algorithm
标 题: Camelot
发信站: 哈工大紫丁香 (2002年03月29日13:58:37 星期五), 站内信件
Camelot
Centuries ago, King Arthur and the Knights of the Round Table used to meet e
very year on New Year's Day to celebrate their fellowship. In remembrance of
these events, we consider a board game for one player, on which one king an
d several knight pieces are placed at random on distinct squares.
The Board is an 8x8 array of squares.
Figure 1. A board
The King can move to any adjacent square from to , as shown in Figure 2, a
s long as it does not fall off the board.
Figure 2. All possible movements of the king
A Knight can jump from to , as shown in Figure 3, as long as it does not f
all off the board.
Figure 3. All possible movements of a knight
During the play, the player can place more than one piece in the same square
. The board squares are assumed big enough so that a piece is never an obsta
cle for other piece to move freely.
The player's goal is to move the pieces so as to gather them all in the same
square, in the smallest possible number of moves. To achieve this, he must
move the pieces as prescribed above. Additionally, whenever the king and one
or more knights are placed in the same square, the player may choose to mov
e the king and one of the knights together henceforth, as a single knight, u
p to the final gathering point. Moving the knight together with the king cou
nts as a single move.
Task
Write a program to compute the minimum number of moves the player must perfo
rm to produce the gathering.
Input Data
The file CAMELOT.IN contains the initial board configuration, encoded as a c
haracter string. The string contains a sequence of up to 64 distinct board p
ositions, being the first one the position of the king and the remaining one
s those of the knights. Each position is a letter-digit pair. The letter ind
icates the horizontal board coordinate, the digit indicates the vertical boa
rd coordinate.
Sample Input
D4A3A8H1H8
The king is positioned at D4. There are four knights, positioned at A3, A8,
H1, and H8.
Output Data
The file CAMELOT.OUT must contain a single line with an integer indicating t
he minimum number of moves the player must perform to produce the gathering.
Sample Output
10
Constraints
0 <= number of knights <= 63
--
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